AI Insights · Timothy · April 2022
Top 5 2D Anime Games on Android in the US: Q1 2022 Performance
Discover the performance trends of the top 5 2D anime games on Android in the US for Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 2D anime games on the Android platform in the United States showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics:
DRAGON BALL Z DOKKAN BATTLE experienced significant fluctuations in its weekly revenue, starting at approximately $1.18M at the end of December 2021 and peaking at around $1.27M in the first week of January. The revenue then saw a downward trend, reaching a low of about $250K in early February but recovered to around $956K by the end of March. Weekly downloads were relatively stable, ranging from about 4.8K to 11.1K, while active users slightly dipped from 104.7K to 100.4K over the quarter.
Hero Wars: Alliance maintained a consistent weekly revenue, with notable peaks at around $731K in late December and $724K in mid-February. Downloads showed a moderate range from 16.6K to 26.3K, with a peak in mid-March. Active users hovered around the 70K mark throughout the quarter, peaking slightly at 74.9K in mid-March.
Epic Seven saw its weekly revenue start at approximately $841K in late December, dipping to about $299K by mid-January, and recovering to around $614K in late March. Weekly downloads were lower, ranging from 1.5K to 4.4K, with active users fluctuating between 51.4K and 69K, peaking at the start of February.
AFK Arena demonstrated stable revenue performance, starting the quarter at around $397K and maintaining an average around $400K, peaking at $476K in early January. Downloads ranged from 4.3K to 12.4K, with a peak in mid-January. Active users showed a slight downward trend, starting at 151.8K and ending the quarter at approximately 136.6K.
Fate/Grand Order (English) had a notable spike in revenue, beginning at about $263K and reaching a high of $923K in early January. It saw another peak of $553K by the end of March. Downloads were relatively low, ranging from 990 to 7.3K, with a significant increase towards the end of March. Active users fluctuated, beginning at 105.5K and peaking at 124K in early March before ending the quarter at 102.6K.
These insights into the top 5 2D anime games on the Android platform in the US for Q1 2022 highlight the diverse trends in user engagement and monetization. For more detailed insights and data, visit Sensor Tower.